Phase 2: User Research & Audience Definition

Phase 2: User Research & Audience Definition

Designing for 4 Core Gamedev Roles

Designing for 4 Core Gamedev Roles

Designing for 4 Core Gamedev Roles

Designing for 4 Core Gamedev Roles

Context: With no existing analytics, I needed to build a data-driven portrait of the community. I launched a mixed-method survey (Qual + Quant) to uncover the real motivations and blockers of Ukrainian game developers.

Context: With no existing analytics, I needed to build a data-driven portrait of the community. I launched a mixed-method survey (Qual + Quant) to uncover the real motivations and blockers of Ukrainian game developers.

Who is our audience and what they want

Who is our audience and what they want

Research Methodology

Research Methodology

To capture both patterns and nuances, I focused on:

Quant + Qual Survey:

Quant + Qual Survey:

Using Google Forms to gather data at scale while allowing for deep, open-ended responses.

Using Google Forms to gather data at scale while allowing for deep, open-ended responses.

Strategic Segmentation:

Strategic Segmentation:

Sorting users by experience level and roles (from beginners to publishers).

Sorting users by experience level and roles (from beginners to publishers).

Focus on "Pain Points":

Focus on "Pain Points":

Deep-diving into the frustrations of users with active, unfinished projects to understand why they lose momentum.

Deep-diving into the frustrations of users with active, unfinished projects to understand why they lose momentum.

Who are we building for?

Who are we building for?

Defining the Core Community Journey

Defining the Core Community Journey

I mapped the thoughts, emotions, and pain points of our users to identify where the experience breaks down.

I mapped the thoughts, emotions, and pain points of our users to identify where the experience breaks down.

Users feel disconnected and lose motivation when their progress isn't visible or recognized.

Users feel disconnected and lose motivation when their progress isn't visible or recognized.

Information Overload: The struggle to find relevant Jams or partners within a chaotic chat environment.

Information Overload: The struggle to find relevant Jams or partners within a chaotic chat environment.

Max

Andriy

Iryna

Key insight:

Key insight:

While goals differ, every persona shared a fundamental hunger for visibility. They don't just want to "chat"; they want a sense of progress and belonging.

While goals differ, every persona shared a fundamental hunger for visibility. They don't just want to "chat"; they want a sense of progress and belonging.

Why This Phase Mattered

Why This Phase Mattered

This phase helped me align the project around a shared understanding:

This phase helped me align the project around a shared understanding:

For the Artist

For the Artist

We prioritized high-fidelity visual storytelling. I introduced an auto-fetch feature for covers (ArtStation/Behance), ensuring their work looks professional with zero extra effort.

We prioritized high-fidelity visual storytelling. I introduced an auto-fetch feature for covers (ArtStation/Behance), ensuring their work looks professional with zero extra effort.

For Everyone:

For Everyone:

The UI hierarchy was shifted to put "Project Visibility" and "Event Discovery" at the very top, directly solving the "Discord Gap".

The UI hierarchy was shifted to put "Project Visibility" and "Event Discovery" at the very top, directly solving the "Discord Gap".

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Anastasiia Hladun

Product Designer | Product Strategy & User Research | Uxcel Mentor

© 2026 Anastasiia Hladun

Email Copied

05 / Contact

Ready to solve your next complex challenge?

anastasiia.uxdesign@gmail.com

Connect on LinkedIn

Anastasiia Hladun

Product Designer | Product Strategy & User Research | Uxcel Mentor

© 2026 Anastasiia Hladun

Email Copied

05 / Contact

Ready to solve your next complex challenge?

anastasiia.uxdesign@gmail.com

Connect on LinkedIn

Anastasiia Hladun

Product Designer | Product Strategy & User Research | Uxcel Mentor

© 2026 Anastasiia Hladun

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